Thursday, December 19, 2013

Fate Points

     For the purposes of this post it is essential the reader understand a brief change proposed to the awarding of XP- rather than award 400-500 XP per session, the GM awards 3, 4, or 5 XP, with 1-3 bonus XP being awarded for particularly noteworthy/exceptional role playing. As a general rule, PCs are awarded 1 XP per hour of gaming.

     PCs start with 3d10+15 Fate Points. Fate Points may be spent in the following ways:

  • Surprise- When called upon to make a Surprise Check, but before rolling the die, the Player may choose to spend d5+1 Fate Points to count as having rolled a 1 on his/her Surprise Check.
  • Initiative- When called upon to roll for Initiative, but before rolling the die, the Player may choose to spend 1d5+1 Fate Points to count as having rolled a 10 Initiative.
  • Mitigate Damage- When hit by an attack, the Player may choose to spend 1d5+1 Fate Points reducing the Damage of the attack by an amount equal to the Fate Points spent- the Player may mitigate the Damage of any single attack only once.
  • Re-roll Failed Test- The Player may re-roll one (1) failed Test per Turn, spending 1d5+1 Fate Points to do so- only one (1) re-roll per Test is allowed, and the result(s) of any re-roll is final.
  • Recover from Dazed/Stunned- The Player may, at the beginning of his/her Turn, spend 1d5+1 Fate Points to immediately recover from the effects of Dazed and/or Stunned.
  • Ignore Fatigue- The Player may, at the beginning of his/her Turn, spend 1d5+1 Fate Points to ignore the effects of Fatigue for a number of Rounds equal to the PC's WPB. 
  • Recover from Failed Fear Test- The Player may, at the beginning of his/her Turn, spend 1d5+1 Fate Points to immediately recover from the Behavioral Reaction (see Confront, Cower, and Flee) of a failed Fear Test- Moral Corruption that results from a failed Fear Test cannot be mitigated by this use of Fate Points and are gained as normal.
     PCs recover Fate Points when the GM awards XP. Generally, the GM will award XP at the end of a gaming session- the PC recovers one (1) Fate Point per one (1) XP awarded. This recovery of Fate Points does not include XP awarded for noteworthy/exceptional role playing.

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